@chesthetica Rep 56
Computer-Generated Chess Problem 02875
What we have here is a 'KQRRNP vs kqrbp' #4 chess construct composed autonomously by a computer using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take centuries or longer for human composers to think of, so you may enjoy them right now. You can learn more about the DSNS here. This position contains a total of 11 pieces. The largest endgame tablebase in existence today is for 7 pieces (containing over 500 trillion positions anyway) which means the problem could not have been taken from it regardless.

Comments (1)
No comments yet. Be the first to share your thoughts.